What is Twizzler?
Twizzler is a new operating system. It was designed by the Center for Research in Storage Systems, primarily by Daniel Bittman, Peter Alvaro, and Ethan L. Miller. It's design is centered around a "data-centric model", that is to say, a model in which the persistent data that applications access is the "primary citizen" instead of a process, as is common in other operating systems. Concretely, this translates to programs operating on persistent data with in-memory semantics without the added complexity of serialization or the added latency of explicit load and unload system calls.
Twizzler is motivated by a convergence of persistence and low-latency memory, realized through the introduction of byte-addressable NVM technologies like Optane DC memory. Our design enables both effective direct access to NVM and effective sharing of persistent objects both between different applications (through interoperability of persistent pointers) and across address spaces and machines (by providing a global address space). The latter means that Twizzler also provides an effective solution to low-coordination sharing and concurrent access to persistent data in a global space of data objects, a vital feature with the increasing disaggregation and sizes of memories.
For more information, see our publications.
How does it work?
Twizzler's kernel is very small. It's goal is to support a user-space environment that handles the majority of the day-to-day OS operations. The kernel provides a simple set of primitives for thread management and synchronization, data object management, and talking to devices. It acts as the trusted computing base which is primarily responsible for multiplexing and virtualizing hardware, and mapping data objects into address spaces for user-space programs.
For more information, see our documentation.
How can I try it out?
Twizzler is available for downloading in the Downloads page, in both pre-built and source code form. The pre-built image provides a very basic environment. The source code provides a method for building the code into a usable image. NOTE: this is a research OS! It is unstable and should be used with care in production environments. We assume you know what you are doing when you try to use it :)
How can I write code for it?
See us/playground/README.md for details in the source repo.